🛡️ CVE-2025-54065
Description
GZDoom is a feature centric port for all Doom engine games. GZDoom is an open source Doom engine. In versions 4.14.2 and earlier, ZScript actor state handling allows scripts to read arbitrary addresses, write constants into the JIT-compiled code section, and redirect control flow through crafted FState and VMFunction structures. A script can copy FState structures into a writable buffer, modify function pointers and state transitions, and cause execution of attacker-controlled bytecode, leading to arbitrary code execution.
How this vulnerability can be exploited
This issue can be reached with local access to the system, attack complexity is low, an attacker needs low-level privileges on the target. A user must be tricked into taking some action. The scope is changed, meaning a successful attack can affect components beyond the vulnerable one. Rated impact: confidentiality high, integrity high, availability none.
Weakness class
CVE-2025-54065 is classified as CWE-913: Improper Control of Dynamically-Managed Code Resources. Attacker input reaches variables, objects or code that the runtime manages dynamically.
Affected software
CVE-2025-54065 is recorded against 1 package.
- unknown
Timeline and source
Published on 3 December 2025 and last revised on 17 June 2026. No public exploit is currently recorded for this entry. Record sourced from NVD.
References
Details
CVSS:3.1/AV:L/AC:L/PR:L/UI:R/S:C/C:H/I:H/A:N
Affected Packages
| Software | From version | Fixed in |
|---|---|---|
| unknown | — | — |
Similar Threats
- Unknown CVE-2022-0003
- Unknown CVE-2022-0303
- High CVE-2022-1206
- Unknown CVE-2022-0931
- Unknown CVE-2022-0094
More CVE 2025 advisories
Browse all of CVE 2025 in the advisory index.
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