🛡️ CVE-2026-48514 — messagepack
Description
MessagePack-CSharp: Unity unsafe blit formatter allocates from unbounded byte length
Summary
UnsafeBlitFormatterBase<T>.Deserialize reads an attacker-controlled byteLength from an extension payload and allocates an array based on that value before validating it against the extension header length or remaining payload bytes.
The outer extension header is bounded by available input, but that bound is not used to constrain the inner byteLength before allocation. A very small payload can therefore request a very large T[] allocation.
Impact
Applications are affected when they deserialize untrusted payloads using Unity blit resolvers such as UnityBlitResolver or UnityBlitWithPrimitiveArrayResolver.
This is especially relevant to Unity multiplayer clients or servers that use MessagePack-CSharp for networked values such as vectors, matrices, or primitive arrays. A hostile peer can send an extension payload with a large declared byte length and cause an out-of-memory exception or process termination on memory-constrained platforms.
The resolver is opt-in, but the vulnerable value is pure wire input and the allocation happens before the formatter verifies that the declared bytes are actually present in the extension body.
Affected components
- Package:
MessagePack.UnityClient - Resolvers:
UnityBlitResolver,UnityBlitWithPrimitiveArrayResolver - API:
UnsafeBlitFormatterBase<T>.Deserialize - Finding IDs:
MESSAGEPACKCSHARP-080, duplicate/open variantMESSAGEPACKCSHARP-OPEN-010
Patches
Fixes are prepared and will be released in coordinated patch versions.
Upgrade guidance:
1. Upgrade MessagePack.UnityClient to the patched version for your release line.
2. Upgrade companion MessagePack packages in the same dependency graph to the coordinated patched versions.
The fix should validate byteLength before allocation. It should reject negative lengths, lengths greater than the extension body length after metadata, and lengths that are not a valid multiple of the element size.
Workarounds
Patching is recommended.
Until a patched version is available, do not use Unity blit resolvers on data received from untrusted peers. Use safer resolvers or explicitly validate and size-limit messages before deserialization.
Resources
MESSAGEPACKCSHARP-080: unsafe blit formatter allocation from unbounded byte lengthMESSAGEPACKCSHARP-OPEN-010: duplicate/open finding for the same root cause- CWE-770: Allocation of Resources Without Limits or Throttling
How this vulnerability can be exploited
This issue can be reached over the network, attack complexity is high, an attacker needs no privileges on the target. No user interaction is required. Rated impact: confidentiality none, integrity none, availability low.
Weakness class
CVE-2026-48514 is classified as CWE-770: Allocation of Resources Without Limits. Resources are allocated on request with no cap, so a client can exhaust them.
Affected software
CVE-2026-48514 is recorded against 1 package.
- messagepack (from 3.0 up to 3.1.7)
Timeline and source
Published on 25 June 2026. No public exploit is currently recorded for this entry. Record sourced from OSV.
References
Details
CVSS:4.0/AV:N/AC:H/AT:P/PR:N/UI:N/VC:N/VI:N/VA:L/SC:N/SI:N/SA:N
Affected Packages
| Software | From version | Fixed in |
|---|---|---|
| messagepack | 3.0 | 3.1.7 |
References
Similar Threats
- Medium CVE-2026-54522
- Critical CVE-2026-48509
- High CVE-2026-48502
- High CVE-2026-48510
- High CVE-2026-48506
More CVE 2026 advisories
Browse all of CVE 2026 in the advisory index.
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